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This is Potion bottle for a game. The potion is a healing potion which will the player survive through difficult injuries. This also has different icons that are used to provide clues during the whole game. The shape of the asset is inspired by a lantern. The potion inside emits light and also the cap emits light which can be used in dark situations. 

This Model was created for the 3d Vfx model at escape studios. It was first camera tracked in 3D Eqauliser for match moving. then it was modelled in maya and textured in substance. A slap Comp was created in nuke . Modelling the bookshop took almost of 5 weeks including feedback session from my tutors and the multiple changes made on the exterior of the shop. I spent 2 to 3 days for texturing the whole model. for the books I used a projection technique and  hand paint almost all off the books in this model. This was a time consuming process and taking almost all of the time of texturing. I also feel there is always scope for improvement in terms of everything. All I can say is that the final result looks outstanding  and the whole experince during this project was interesting.  You can find the final results in the VfX showreel tab with all the breakdowns. 

I created this pocket watch in my first year at escape studios. I used a reference that could be used for 3d printing. it provided me with the in site and the accurate look for my modelling. 

These are screenshot are part of a personal project of a Stylised library. The model was inspired from a book called "The City of Lost dreamer".  I was explained as a room filled with books  in a dark hallway.

 

The library chamber within the Sanctum is a hushed sanctuary of knowledge, its high vaulted ceiling lined with weathered wooden beams that seem to cradle centuries of secrets. Along the walls, tall bookshelves—some made of polished dark wood, others of ancient stone—rise to dizzying heights, packed with leather-bound tomes, scrolls, and dust-stained manuscripts. Narrow ladders on rolling tracks offer access to the upper shelves, where the most obscure volumes rest in shadow. The air is thick with the sweet, musty scent of old paper, mixed with the crisp tang of parchment and ink. In the center of the room stands a heavy, rune-etched reading table, where flickering candle lanterns cast dancing shadows over open pages and scattered notes. A faint golden glow from hidden apertures in the ceiling casts a gentle light on the shelves, illuminating the gilded spines and faded calligraphy. Every surface is layered with thin dust—gently disturbed by currents of still air—which whispers the promise of forgotten lore and discovery. It's a place where time seems to pause, and the weight of ancient wisdom settles on anyone who dares enter.

Low Poly Modelling

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Final Render.png
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